Everything appears to be up and running smoothly now, so go ahead and buy a copy of this game while you still can.
There is a lot of hype around the game right now, and so many people have tried to purchase and download the game this week, the demand was crashing the download and registration servers. Though the game appears to be rock solid, there are many more creative features and concepts that are going to be coming to the game in the coming days. The difficulty of the game is also spot on - not so easy that you don't fear the monsters, and not so difficult that the game becomes frustrating to play.Ĭube World was released this week in public alpha status, and is far from complete at this time. You never know what's ahead of you, or what might be coming your way.
Cube World is a voxel-based role-playing game that does exactly what it claims - it offers an infinite, colourful, procedurally generated world, full of adventures, monsters, and mysteries.Įxploration and discovery in this game is unparalleled and is by far my favourite feature of Cube World. It is for these reasons that I am very excited to have downloaded and started playing Cube World. Quickly familiarizing myself with the ins and outs of these games while never experiencing the most fun part of these games - being a newbie, learning, and exploring the game. I know what to look for, how things work and where and what I need to do to excel in the game. For this reason, I often get bored with "new" games very quickly. There have been very few innovative games that have offered an engaging experience. This is not the case with one particular spell, it has been with all abilities, spells, weapons and units in all different games.
My cure poison / remove disease or curse button has been the same for over a decade now, and has been used in dozens of games all the way back to Ultima Online ( An Nox, anyone?).
I can immediately start keybinding new spells or abilities to keys where similar spells in other games used to be. The real-time strategy games, which offer different units and buildings, and so on. The first-person shooters, each brings out slightly better graphics than the last, and a new set of weapons and maps. The MMORPG clones, all producing the same game play with a different title, stealing small parts from each other. I have become very familiar with the recycled game genres, and quite sick of them too. It's been a while since I've been this excited to play a new game.